Zero Racers (aka: G-Zero)
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Strap on a seatbelt and toss out your driver's license, because Zero Racers ignores the laws of gravity and man. Nintendo's new Virtual Boy racer shoots the red light and takes you to the edge of panic. If you like narrow spaces and high-speed chases, Zero Racers will be right up your alley. It's the game Virtual Boy was designed to run. © 1996 Nintendo
Manufacturer: Nintendo
Genre: racing
Options in the game: 2 modes: Grand Prix and Practice
Game contents: 3 circuits with each 5 courses, that makes a total
of 15 tracks!
Planned release date: Fall 1996
Were to have been released in both Japan and (then) America.
Click here
for the latest 6 in-game pics!!!!
Click
here for images of all 4 racers!!!!
Click here for images of 4 tracks!!!!


*drewls*

*In Zero Racers you have to control 3 dimensions!


*625 km/h through the corner, that's what I'd like to call
acceleration!

*Now would be a good time for the Turbo Boost


*Don't you just hate it when that happens?





"As in F-Zero for the Super NES, cars refuel and heal up
when they pass over power strips."



*8th place? we could do better than that!

"The planes look a bit like space fighters and the sounds
they make as they scream through the underground labyrinths also reminded this
Pak Pilot of the high speed run down in the trench of the Death Star."
-Nintendo Power Magazine '96
Is the existence of a prototype confirmed: Yes...
... A playable Demo/Proto has been seen at E3 1996.
& the American official Nintendo Power magazine even previewed the game!