*************************************************************************** WaterWorld for Virtual Boy FAQ by BHodges Version 1.0 Created 9/20/02 This document Copyright 2002 by Brian Hodges. This FAQ is not to be posted without explicit permission by me. *************************************************************************** Table of Contents I. Introduction II. Adjusting the Virtual Boy III. Automatic Pause and On Screen Messages IV. Background Story V. Basic Gameplay and Controls VI. Enemy Descriptions VII. My High Score VIII. Game Review IX. Version History X. Contact Information *************************************************************************** I. Introduction This is a FAQ for the Virtual Boy game WaterWorld. It contains a list of controls, a description of gameplay, and a mini-review. *************************************************************************** II. Adjusting the Virtual Boy If you have never used a Virtual Boy before, here is how to adjust the screen. On the screen that says 'Virtual Boy' and has squares in the corners, turn the dial on top until you can see all four squares. Then use the sliding bar until the screen is in focus. *************************************************************************** III. Automatic Pause and On Screen Messages If you have this turned on, the game will automatically pause at the end of of a stage if 15 minutes have passed to remind you to take a break and rest your eyes. *************************************************************************** IV. Background Story This is the background story from the instruction book: "Some time in the future, a shift of the earth's polar axis has resulted in a world of endless water where those who managed to survive reverted to a primitive form of life. All that is left is the search for dry land. Floating cities, called Atolls serve as a place of habitat for a simple and moral type of people who work to protect precious water, soil, seed, and other highly valuable resources that are essential for their existence. More mobile and larger in numbers than the Atollers are a gang of pillaging Smokers, led by the evil Deacon. Their efforts are focused entirely on attaining and controlling anything and everything to build their evil empire. In half wrecked Atolls, the last remaining Atollers are waiting to be rescued. As the Mariner, your mission is to prevent Smokers from enslaving them. The Smokers most prized target is a little girl named Enola, who has a map to dry land tattoed on her back. In the game, Enola is the floating Atoller that flashes. If you are able to prevent Enola from being captured, at the end of the round the bonus multiplier will increase. " *************************************************************************** V. Basic Gameplay and Controls --------------------------------------------------------------------------- Controls Move Forward Press Up on either control pad or press and hold A, B, or Select Move Right Press right on either control pad Move Left Press left on either control pad Fire Press either the R or L button Pause Press the start button Add extra player Press A while the game is paused (Up to 9 total) Bird's Eye View Press down on either control pad Reset Press A, B, Select, and Start simultaneously --------------------------------------------------------------------------- Basic Gameplay The object of the game is to keep the Smokers from capturing the Atollers. If all the Atollers are captured, you will be attacked by a wave of PT boats. If you manage to destroy all of them, you will get Enola back at the end of the round. If an enemy runs into you, you will lose a life. After you are hit, you will be invincible for a short time. Once you destroy all the enemies, the round will end. You will receive one additional atoller for the next round if you have 10 or less. If you lost Enola, you will get her back for your additional atoller. If you run over an atoller, he or she will be sent back to the middle of the atoll. Hints - Concentrate on saving Enola in order to get higher scores. - You can only deploy four shots at a time so don't fire blindly. - You can crash through the atoll to clear a lane for your shots. - Your Trimaran is fast enough to outrun all enemies except PT boats. - Keep moving to avoid being hit. - There is no final round, the game continues until you run out of lives. --------------------------------------------------------------------------- Scoring During Round Smokers: 100 points Berserkers: 200 points Thrashers: 300 points Seekers: 400 points PT boats: 0 points End of round tally Atollers: 100 points Hands Off bonus 500 points Survival 1000 points Saved All Atollers 500 points Enola Multiplier(1x -8x) You receive an extra life every 25,000 points Clarifications You get a Hands Off bonus if none of the Atollers were picked up by an enemy during the round. You get a Survival bonus if you did not die during the round. If Enola was not captured at the end of the round, it will show her picture and the multiplier will increase by 1. If she is captured,a picture of the Deacon will be shown and the mulitplier will reset to 1. Your end of round tally is multiplied by this multiplier to determine the number of bonus points you will receive. *************************************************************************** VI. Enemy Descriptions Note: All enemies except for Tracker Sharks can be killed with one shot. Smokers, Berserkers, Thrashers, and Seekers These are your main concern. They are mounted on jet skis and will try to capture the atollers. As the rounds increase, they become increasingly difficult to fend off. Smokers Smokers are the first enemies you encounter. They are the slowest enemies and aren't that difficult to defeat. They are worth 100 points. Berserkers These look like Smokers except they will jump into the air. They are slightly faster than Smokers. Berserkers are worth 200 points. Thrashers These look like Smokers except they will jump and do 360 spins in the air. They are much more accurate in their attacks. They are worth 300 points. Seekers The most difficult enemies. They are very fast and agile. They are worth 400 points. PT Boats Sometimes they will appear at the beginning of the round. They will not abduct atollers but will instead try to smash through the atoll and crash into you. They are very fast and agile. They are worth 0 points. Tracker Sharks You can not kill Tracker Sharks. You can shoot them to slow them down a bit. When you hear an alarm go off it means a Tracker Shark is approaching. They will go away after the round is over. *************************************************************************** VII. My High Score My High Score is 117,600 points in round 11. The highest round I have reached is 11. *************************************************************************** VIII. Game Review This game is a very bad remake of Defender. It makes poor use of the movie license, and makes no sense (How does the atoll get magically rebuilt at the beginning of the next round and how do you get Enola back after she has been captured or eaten?). My advice is to leave this game to the collectors. This is definitely the worst Virtual Boy game I have played. Pros - I really can't think of anything good to say about this game. Cons - Really poor graphics. The ocean is just a flat black nothingness. There are really no 3D effects. - Gameplay gets stale in a hurry. The game just isn't fun, which is surprising since Ocean usually does top quality work. - You can have up to nine players alternate using one Virtual Boy, but this is cumbersome because you have to readjust it at the start of every turn. - The playing area is really small, especially for a game that takes place on an endless ocean. - Copies of the game are hard to find and can cost over $60. *************************************************************************** IX. Version History 1.0 9/20/02 Created FAQ *************************************************************************** X. Contact information You can contact me at Bhodges080@aol.com I would appreciate hearing what you thought of this guide and any thoughts you have for improving it. *************************************************************************** End